Andrew Blauvelt has been a designer, writer, curator, and educator. He’s currently the director of the Cranbrook Art Museum, a position he’s held since 2015. Before that, he worked at the Walker Art Center in a variety of roles including Senior Curator of Design, Research, and Publishing; Chief of Communications; and Design Director. He also served as Director of Graduate Studies and Chair of the Graphic Design Department at North Carolina State University and has written for a variety of publications on design. In this episode, Jarrett and Andrew walk through his career and talk about how he moved between various disciplines, his early interest in design theory, and how the discourse around graphic design has changed over his career.
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Brendan Cormier is a curator, editor, and designer. He’s currently a design curator at the Victoria & Albert Museum and was previously managing editor of Volume magazine and an urban designer and planner. In this episode, Jarrett and Brendan talk about how urbanism influences his work as a curator, using objects to tell stories, and the intersection of editorial and curatorial practice.
Milton S. F. Curry is dean and professor at the University of Southern California School of Architecture and holds the Della & Harry MacDonald Dean’s Chair in Architecture. He previously taught at University of Michigan Taubman College of Architecture and Urban Planning, Arizona State University, Harvard, and Cornell. He also edited the journals Critical Productive and Appendx. In this episode. Jarrett and Milton talk about the citizen architect, the relationship between critical theory and design, and the limits of design thinking.
Jeanne Gang is an architect, teacher, and the founding principal and partner of Studio Gang. The studio’s research-driven practice encourages intellectual curiosity and formal exploration across projects ranging from books and publications up to skyscrapers and urban planning. In this wide-ranging conversation, Jarrett and Jeanne talk about the role of research in the design process, building a studio culture that encourages curiosity, and how the idea of ‘actionable idealism’ drives all her work.