Liam Young is a speculative architect and director whose work spans design, fiction, and futures. He is cofounder of Tomorrows Thought Today, an urban futures think tank, and Unknown Fields, a nomadic research studio. He is also the director of the Masters in Fiction and Entertainment program at SCI Arc. His latest project is Planet City, a story of a fictional city for the entire population of earth. In this wide-ranging conversation, Jarrett and Liam talk about the elasticity of the term ‘architect’, the value of storytelling and fictions, and co-opting culture to find new audiences.
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Julia Gamolina is the founder and Editor-In-Chief of Madame Architect, a digital magazine and media start-up celebrating women in architecture. She's also an Associate Principal and Business Development Director at Ennead Architects and is a visiting assistant professor at Pratt Institute. In this conversation, Julia and Jarrett talk about what's missing in design media, the intersection of mentorship and publishing, and why it's important to show alternative forms of practice.
Mohsen Mostafavi is an architect and educator. From 2008 to 2019, he was the dean of the Harvard GSD. Previously he served as dean of the College of Architecture, Art, and Planning at Cornell University and as director of the Architectural Association School of Architecture. His current research,focused on the future of the Japanese city, includes the first English translation of Manfredo Tafuri's Modern Architecture in Japan. In this conversation, Mohsen and Jarrett talk about his interest in the future city, situating architecture in various contexts, and how leading three architecture programs shaped his own research.
Scott Klinker is a designer, educator, and the designer-in-residence at Cranbrook Academy of Art's 3D Design department. His work in furniture and lighting explores a space between design, architecture, art, and craft. In this conversation, Jarrett and Scott talk about the evolution of industrial design, the intersection of design, art, and craft, and the role of personal expression in design processes.